| +4 | Expertise Bonus | |
| +2 | Proficiency Bonus |
| +3 | Strength | |
| +0 | Dexterity | |
| +1 | Constitution | |
| -1 | Intelligence | |
| +1 | Wisdom | |
| +3 | Charisma |
| +0 | Acrobatics | DEX | |
| -1 | Animal Handling | WIS | |
| -1 | Arcana | INT | |
| +5 | Athletics | STR | |
| +1 | Deception | CHA | |
| +1 | History | INT | |
| -1 | Insight | WIS | |
| +3 | Intimidation | CHA | |
| -1 | Investigation | INT |
| -1 | Medicine | WIS | |
| -1 | Nature | INT | |
| +1 | Perception | WIS | |
| +1 | Performance | CHA | |
| +3 | Persuasion | CHA | |
| -1 | Religion | INT | |
| +0 | Sleight of Hand | DEX | |
| +0 | Stealth | DEX | |
| -1 | Survival | WIS |
| Weapon / Attack | AB | Abi | Dmg | Dmg Type | |
|---|---|---|---|---|---|
| Greatsword | +8 | STR | 2d6+3 | slashing | |
| Heavy, twohanded | |||||
Divine Sense. As a Bonus Action, you can open your awareness to detect Celestials, Fiends, and Undead. For the next 10 minutes or until you have the Incapacitated condition, you know the location of any creature of those types within 60 feet of yourself, and you know its creature type. Within the same radius, you also detect the presence of any place or object that has been consecrated or desecrated, as with the Hallow spell.
Great Weapon Fighting When you roll damage for an attack you make with a Melee weapon that you are holding with two hands, you can treat any 1 or 2 on a damage die as a 3. The weapon must have the Two-Handed or Versatile property to gain this benefit.
Channel Divinity You can channel divine energy directly from the Outer Planes, using it to fuel magical effects. Other Paladin features give additional Channel Divinity effect options. Each time you use this class's Channel Divinity, you choose which effect from this class to create. You can use this class's Channel Divinity twice. You regain one of its expended uses when you finish a Short Rest, and you regain all expended uses when you finish a Long Rest. You gain an additional use when you reach Paladin level 11. If a Channel Divinity effect requires a saving throw, the DC equals the spell save DC from this class's Spellcasting feature.
Vow of Enmity When you take the Attack action, you can expend one use of your Channel Divinity to utter a vow of enmity against a creature you can see within 30 feet of yourself. You have Advantage on attack rolls against the creature for 1 minute or until you use this feature again. If the creature drops to 0 Hit Points before the vow ends, you can transfer the vow to a different creature within 30 feet of yourself (no action required).
Divine Health By 3rd level, the divine magic flowing through you makes you immune to disease.
Darkvision If you have Darkvision, you can see in Dim Light within a specified range as if it were Bright Light and in Darkness within that range as if it were Dim Light. You discern colors in that Darkness only as shades of gray.
Fey Ancestry. You have Advantage on saving throws you make to avoid or end the Charmed condition.
Trance. You don't need to sleep, and magic can't put you to sleep. You can finish a Long Rest in 4 hours if you spend those hours in a trancelike meditation, during which you retain consciousness.
Position of Privilege Thanks to your noble birth, people are inclined to think the best of you. You are welcome in high society, and people assume you have the right to be wherever you are. The common folk make every effort to accommodate you and avoid your displeasure, and other people of high birth treat you as a member of the same social sphere. You can secure an audience with a local noble if you need to.
Sheild
Longsword
Dagger
Chainmail
Holy Symbol (Ring)
Fine Clothes (E)
Another Ring (E)
A Scroll of Pedigree
Explorers Pack (Bed Roll, Mess kit, Tinder box, 50ft hemp rope, 10 torches, 10d rations, waterskin)
Elvish, Dragonic, Abyssle
WP: Long sword, short sword, short bow and long bow.
Tools: Herbalism Kit
No directional awareness.
The statblocks of your Weapons, armor and other important/magical equipment
The statblocks of your class features
Statblocks for your familiars, mounts etc.
Statblocks for race/species of the character.
Statblocks for companions, followers and other allies.
Statblocks for your spells.
Statblocks for your Trinkets, businesses, building, castles, empires.
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