| +4 | Expertise Bonus | |
| +2 | Proficiency Bonus |
| +5 | Strength | |
| +5 | Dexterity | |
| +0 | Constitution | |
| -1 | Intelligence | |
| +1 | Wisdom | |
| +0 | Charisma |
| +3 | Acrobatics | DEX | |
| +1 | Animal Handling | WIS | |
| -1 | Arcana | INT | |
| +5 | Athletics | STR | |
| +0 | Deception | CHA | |
| +1 | History | INT | |
| +1 | Insight | WIS | |
| +0 | Intimidation | CHA | |
| -1 | Investigation | INT |
| +1 | Medicine | WIS | |
| -1 | Nature | INT | |
| +1 | Perception | WIS | |
| +0 | Performance | CHA | |
| +2 | Persuasion | CHA | |
| -1 | Religion | INT | |
| +3 | Sleight of Hand | DEX | |
| +5 | Stealth | DEX | |
| +3 | Survival | WIS |
| Weapon / Attack | AB | Abi | Dmg | Dmg Type | |
|---|---|---|---|---|---|
| Horns | +3 | STR | 1d6+3 | piercing |
Horns. You have horns that you can use to make unarmed strikes. When you hit with them, the strike deals 1d6 + your Strength modifier piercing damage, instead of the bludgeoning damage normal for an unarmed strike.
Goring Rush. Immediately after you take the Dash action on your turn and move at least 20 feet, you can make one melee attack with your Horns as a bonus action.
Hammering Horns. Immediately after you hit a creature with a melee attack as part of the Attack action on your turn, you can use a bonus action to attempt to push that target with your horns. The target must be within 5 feet of you and no more than one size larger than you. Unless it succeeds on a Strength saving throw against a DC equal to 8 + your proficiency bonus + your Strength modifier, you can push it up to 10 feet away from you.
Labyrinthine Recall. You always know which direction is north, and you have advantage on any Wisdom (Survival) check you make to navigate or track.
Languages. You can speak, read, and write Common and one other language that you and your DM agree is appropriate for your character
Handaxe, 10darts, Dungeoneers pack, crowbar, Hammer, 10 pitons, 10 torches, tinderbox, 10 days rations, waterskin, 50ft hempon rope, staff, hunting trap
Minotaur, Drarvish, Common
Simple Weapons
Short Swords
Age-25, Wanderer Trait
6FT 2in, 275lbs, Black/grey, scars, broken horn, travelers clothes
The statblocks of your Weapons, armor and other important/magical equipment
The statblocks of your class features
Statblocks for your familiars, mounts etc.
Statblocks for race/species of the character.
Statblocks for companions, followers and other allies.
Statblocks for your spells.
Statblocks for your Trinkets, businesses, building, castles, empires.
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