Angry Anchor

Nobody around the docks can tell you who runs Angry Anchor, but everybody can point to their work. It rides in on the water: trade ships that run the routes, harpoon rigging bolted to the rails, lockable weapon cabinets in the hold, and somewhere on deck an officer wearing the marque's insignia. The name is known the way a lot of the wasteland's makers are known, half by their products and half by rumor, and the products all say the same thing. This is a maritime outfit that expects to fight for its cargo.
  The line is built around a working hull. An Angry Anchor Work Ship runs Trade Route purchases, though buying off one is its own small gamble; the crew are as likely to have been robbed by pirates or gone soft in the head with drink as to hand over clean goods. Around that hull sits everything a boarding crew needs: an Armored Harpoon Kit that wraps the whole deck in protection and hauls enemies aboard, a Riot Shield that spreads one guard's cover to the sailors beside them, a two-handed War Hammer that can drag a felled target clean out of the fight, and strongboxes, weapon cabinets, and reinforced locks to keep it all secured.
  What lifts Angry Anchor above a simple ship-fitter is the rank. The Officer's Insignia is not a weapon at all; it strengthens a Rally Call, steadying a whole crew's nerve and reflexes at once, and a maker does not stamp out command tokens unless its buyers keep chains of command. Read the catalog together and a shape emerges that no sourcebook has written down: an armed merchant-marine collective with officers, armories, and trade routes, rough enough to earn the pirate talk and organized enough to survive it.

Structure

Angry Anchor leaves no roster, but its gear implies one. The Officer's Insignia exists to strengthen a Rally Call for a crew that must already recognize officers, and a marque does not produce rank tokens for buyers who fight alone. Below the officers sit the practical trades a ship demands: riggers who bolt on harpoon kits and set the trap hardware, quartermasters who keep the weapon cabinets and strongboxes locked, and sailors who crew the Work Ship on its trade runs.
  None of this is attested directly. It is read backward from the products, a command token here, an armory there, a trade-running hull at the center, and it describes the kind of ranked, armed merchant crew that would need exactly this catalog to move cargo through hostile water and hold onto it.
A maritime maker's mark on trade ships, boarding weapons, and rank tokens, pointing to an organized armed merchant-marine collective known only through its gear.
Type
Manufacturing Marque (inferred)
Attested Through
DR 4.0 item database
Product Focus
Maritime trade and boarding gear
Signature Items
Work Ship; Armored Harpoon Kit; Officer's Insignia
Inferred Nature
Armed merchant-marine collective

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