A guided introduction to the Merican Wastes for new readers.
The catastrophic collapse of human civilization, caused by a convergence of global warfare, elite economic strangling, the Infection,...
A fungal or biological force that both destroyed the old world and enabled the emergence of new life. The Infection exists within every...
The liminal dimension that exists within the mycelium network of the Infection, bridging the world of the living and the realm of the dead....
The post-apocalyptic science of studying and manipulating the Infection and the Mortis Amaranthine. Necrology is an advanced science unique...
A secretive, cell-based assassin organization that operates across the wasteland with the stated goal of bettering civilization through...
A post-apocalyptic religion built on the belief that the Fall was a necessary culling and that survival depends on embracing evolution,...
A faith dedicated to compassion, knowledge, and relentless service, where the first saints rose from the ruins not with weapons but with...
A faith embracing the wasteland as a proving ground, believing the world is already damned and that judgment has already come. Followers...
The shattered remains of a pre-fall east coast metropolis, now a flooded urban wasteland divided into four warring regions. Survivors...
Once a great city before the fall, the Under Sea has become a strange amalgamation of a city above and a city below. A three-tiered...
A settlement of criminal families in the outskirts of Old York territory, ruled by a dictator called the High Lord Executioner. Once a year, the laws are suspended and the Families go to war.
A mining outpost at the terminus of the Cinder Trail in the Pennsyltucky Wastes, built beside a pre-Fall mine fire that has only recently cooled enough to approach. The local Mortis is broken.
A bustling hub of industry in the Wisconsin wastes. Home to an active community of survivors.
The Settlement of New Bravado, San Saba Region
A trade settlement near Speedtown with no formal laws and a Raider Town reputation earned during the Ironworks conflict. Residents defend their own and deal with internal threats directly.
A frontier territory on the shores of Hammer Inlet, established after the Booming Bay Incident. Its primary settlement Embersforge operates within the Hammer Inlet Coalition, attracting adventurers to what locals call the City of Adventure.
A territory in the Middle West ruled by Full Dead families, built around the Rust River where mechanics salvage vehicle parts from a million rusting cars. Features the neutral trade hub of Bright, an amusement park turned settlement.
A settlement on the northern Great Lakes founded by the Wayfaring Strangers, built on the ruins of Driftwood Dover whose inhabitants vanished without explanation. Nine factions compete for influence.
A settlement in the New Jersey wastes, also known as Barrens Reach.