Dross Roman

Dented knuckle-dusters, faded tattoos, and steady ice-blue eyes. Dross Roman grew up in the shadow of the Roman arena in Aysea with no known parents, his life bought and paid for from birth. A natural talent at pugilism, he trained from the time he could throw a punch and learned early not to trust anyone. He spent his whole life known only as "the boxer" or "that kid from the Roman" until the day he watched a smelter skim impurities from molten metal. He asked what the material was called. Dross. He took the name as his own, and it was like the final piece fell into place.
  He named himself for the waste they throw away. Then he bent cage bars thick enough to hold any man, because he was not just any man, and ran. He followed a rumor to a Sainthood of Ashes conductor on the underground railroad, who smuggled him far north to the Kennel. Despite little education, he proved to have a surprising head for business, became the Kennel's trade operator, and opened Ironsides Local #001 to help free and fugitive Iron Slaves find work. Despite an impressive price on his head, he still makes dangerous trips back to Aysea to help fellow fugitives and put fear into the Imperials.

Mental characteristics

Personal history

Raised as a gladiator in Aysea from birth, Dross showed natural talent for fighting that marked him as a potential champion earner. His value kept him working harder, pain becoming constant. He had hoped to buy his freedom, but he was too high-profile, too valuable to release. When he took his last opening and ran, the pit keeper protested that he did not understand how a single man, even an Iron Slave, could bend bars that thick.
  He followed a rumor to a Sainthood of Ashes conductor on the underground railroad. The conductor smuggled him far north to the Kennel, a small community in the hills. There, Dross discovered abilities he never knew he had: a head for business, a talent for organizing, and a desire to help others like himself. He opened Ironsides Local #001, a place where freed and fugitive Iron Slaves could find honest work. He oversees the Kennel's security and patrols, and despite the price on his head, he still walks back into the city that enslaved him to help those who cannot escape on their own.
Role
Trade Operator / Security Chief, The Kennel
Location
The Kennel
Strain
Iron Slave
Children

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