The 33rd Street Club

The spire still stands, which is more than can be said for most of Old York. The flooded cityscape stretches below it in every direction: decayed buildings jutting from dark water, broken concrete, the rusted bones of a world that pointed itself at the sky and then burned. The 33rd Street Club occupies the upper levels of one of these surviving towers, a damaged pre-Fall structure near the former 33rd street that is unsteady enough to discourage casual visitors and intact enough to serve its actual purpose.
  The lower floors hold the expected clutter of post-Fall urban life. Living quarters, small stores, the kind of establishments that grow wherever people settle. Climb higher and the noise falls away. The club itself begins where the stairway narrows and the light shifts from salvaged electric to candle and lantern. A lounge waits at the top: a bar lined with cracked glasses, chairs arranged for the kind of conversation that does not benefit from being overheard, and a back room converted into a makeshift shooting range.
  The cell is composed primarily of Final Knights, operatives who blend religious conviction with the work of killing. Outsiders see exactly what the club wants them to see: a religious order, perhaps a touch hedonistic, nothing worth investigating further. Beyond its role as a local cell, the 33rd Street Club serves as the common meeting ground for every Murder Inc group operating within Old York.

Purpose / Function

The 33rd Street Club serves as a local Murder Inc cell and as the common meeting ground for every Murder Inc group operating within Old York. Regardless of factional affiliation, operatives working the flooded city know that the spire is where coordination happens and plans are laid. A secondary purpose is training and recruitment: Final Knights are developed into expert assassins using the makeshift shooting range, and the club coordinates efforts aimed at restoring Old York into a functioning metropolis.

Design

The club occupies the upper levels of a pre-Fall spire building near the former 33rd street. Lower floors contain living quarters, stores, and establishments typical of post-Fall urban settlement. The club begins where the stairway narrows and the lighting shifts from salvaged electric to candle and lantern. A lounge sits at the top with a bar lined with cracked glasses and chairs arranged for private conversation. A back room has been converted into a makeshift shooting range that serves double duty as a training facility and acoustic cover.

Sensory & Appearance

The climb up the stairway marks the transition: the noise of the lower floors falls away, replaced by the dim warmth of candlelight and the close air of an enclosed space high above flooded streets. Cracked glasses line the bar. The smell of gunpowder drifts from the back room. Lantern light throws shifting shadows across comfortable chairs arranged for conversations meant to be kept between the people having them. The regular crack of target practice echoes at irregular intervals, mixing with the wind that finds the cracks in a building that has stood longer than anyone expected.

Hazards & Traps

The building is damaged and unsteady, rising from a cityscape of flooded waters and undead-infested ruins. The lower floors of Old York are submerged, and the surrounding area is dangerous to navigate. The club itself presents the obvious hazard of being a nest of professional killers who maintain their cover by making the space seem uninteresting to outsiders. Anyone who investigates too deeply risks discovering that the shooting range covers the sound of other activities, and that discovery is not survivable.
A Murder Inc cell disguised as a Final Knights religious order, hidden in a damaged spire above flooded Old York.

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