Gore Hound

The first sign is usually sound: a low chattering of teeth from somewhere you were not watching, followed by the scrape of bone on dirt as something moves fast and low to the ground. Gore Hounds are the predators of the Endless Horde, and they hunt like it. They drop to all fours, skitter through underbrush and wreckage, and lunge at the living with a ferocity that has nothing human left in it. Where Shamblers are patient and Flesh Tanks are inevitable, Gore Hounds are vicious.
  Like Flesh Tanks, Gore Hounds do not appear in baseline Horde encounters. They are an escalation, emerging when the local undead presence has intensified beyond the usual crowd of shambling corpses. Their role in the Horde is specific and terrifying: isolate a target, drag them away from their group, and tear them apart before anyone can intervene. They are ambush hunters operating inside a swarm, using the chaos of the larger Horde as cover for precision predation.
  The five-second problem is what veterans talk about most. When you drop a Gore Hound, you have roughly five seconds before it lurches back to its feet with jaws chattering, ready to resume the hunt. That is half the recovery window of a standard zombie. Miss the Double Tap in that window, and the fight resets entirely. At higher threat levels, even a successful Double Tap may not be enough; the most dangerous specimens require multiple applications before they stay down, and every failed attempt means another five-second scramble.
  Ranged weapons are fully effective against Gore Hounds, which is the one piece of tactical mercy the wasteland offers. They lack the ranged damage reduction of Shamblers and Flesh Tanks. The problem is hitting something that moves the way they do: low, fast, and erratic, with sudden changes of direction that make clean shots difficult. Survivors who have fought them recommend tight group formations and overlapping fields of fire. The worst thing you can do is let one get behind you. The second worst thing is being alone when it finds you.

Basic Information

Anatomy

Whatever a Gore Hound was in life, the Infection has stripped it down to something feral. The face is half gone; skeletal bone shows through where flesh has been worn away by constant ground-level movement, leaving the skull partially exposed around the jaw and cheekbones. The mouth is the worst of it: a gaping maw of jagged teeth that never fully closes, perpetually open and slick with blood and whatever it last fed on.
  The hands and fingers are similarly stripped, bone visible at the tips where the flesh has eroded from clawing across rough terrain. Clothing, if any remains, hangs in shredded ribbons. The entire body carries itself low, hunched and coiled, more animal than human in posture. The limbs have adapted to quadrupedal movement; the shoulders sit forward, the spine curves, and the hips are cocked at angles that allow rapid bursts of crawling speed. It is a human body that the Infection has reshaped into something closer to a predator than a person.

Biological Traits

The signature threat is recovery speed. Gore Hounds rise from being dropped in roughly five seconds, half the time a standard zombie takes. This compresses the Double Tap window dramatically; hesitate, and the hound is back on its feet before you can finish the job. At higher threat levels, they develop a robust resistance to permanent death, requiring multiple Double Taps to end the cycle. Combined with the speed to sprint and the awareness to sense approaching threats, a Gore Hound is one of the hardest Horde types to put down and keep down.
  Their offensive toolkit revolves around isolation and crippling. They can drag targets away from groups, mangle limbs to prevent escape, lock down an area so no one can run, and mark targets for continued bleeding. The variant builds layer these abilities together into a predatory package designed to separate a victim from safety and wear them down through sustained pressure. Firearms and ranged weapons deal full damage, which offers a real advantage if you can get a clean shot at something moving that fast and that low. Maintaining group cohesion is the single most effective countermeasure; Gore Hounds thrive against lone targets and falter against disciplined formations.

Behaviour

Gore Hounds do not shamble. They prowl. The baseline movement is a low, creeping advance on all fours, punctuated by sudden lunges that close distance with startling speed. Between lunges, they skitter and reposition, circling prey the way a feral dog circles wounded game. The chattering of their teeth and the wet growling that accompanies their approach is constant, an involuntary broadcast of predatory intent.
  The hunting pattern is isolation. Gore Hounds will bypass closer targets to reach someone separated from the group. They drag victims away from allies, cripple legs to prevent escape, and lock down an area so no one can flee. In a mixed Horde encounter, they exploit the distraction created by Shamblers and Bursters to flank and strike at the edges of a survivor formation. The combination of speed, aggression, and that unnervingly fast recovery time makes them relentless in a way that other Horde types are not. A Shambler is patient. A Gore Hound is hungry.
Five seconds after you put one down, it is already getting back up.
Average Physique
Lean, feral, quadrupedal posture
Body Tint, Colouring and Marking
Half-rotted; exposed bone on face and fingers, blood-slick jaw
Threat Class
The Endless Horde
Counts As
Zombie
Body Range
50-75
Key Threat
Rapid Rise Again (5-second recovery isolation hunting

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