A territory in the Middle West ruled by Full Dead families, built around the Rust River where mechanics salvage vehicle parts from a million rusting cars. Features the neutral trade hub of Bright, an amusement park turned settlement.
A frontier territory on the shores of Hammer Inlet, established after the Booming Bay Incident. Its primary settlement Embersforge operates within the Hammer Inlet Coalition, attracting adventurers to what locals call the City of Adventure.
A bustling hub of industry in the Wisconsin wastes. Home to an active community of survivors.
A settlement on the northern Great Lakes founded by the Wayfaring Strangers, built on the ruins of Driftwood Dover whose inhabitants vanished without explanation. Nine factions compete for influence.
A mining outpost at the terminus of the Cinder Trail in the Pennsyltucky Wastes, built beside a pre-Fall mine fire that has only recently cooled enough to approach. The local Mortis is broken.
A trade settlement near Speedtown with no formal laws and a Raider Town reputation earned during the Ironworks conflict. Residents defend their own and deal with internal threats directly.
A settlement in the New Jersey wastes, also known as Barrens Reach.
A settlement of criminal families in the outskirts of Old York territory, ruled by a dictator called the High Lord Executioner. Once a year, the laws are suspended and the Families go to war.
The Settlement of New Bravado, San Saba Region
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