The Sleeping Giant

The Sleeping Giant is an ever-growing faction of northern Homeland dwellers determined to redeem their land from the Mericans and the Ironworks. Headquartered in Lakehead, the Giant coordinates covert plans to retake Steel City and free enslaved Reclaimers and Irons from the Ironworks' grip. Led by Monty Mackenzie, the movement sends quiet messengers to Reclaimer settlements across Kaybek and Sasketoba while making overtures to northern Natural One tribes for support.
  The Giant's organizational reach extends well beyond Lakehead. The Castle in Tohr serves as a financial and communications hub, coordinating money and resources across Homeland. The Spire of Tohr broadcasts radio signals that maintain contact with sympathizers as far south as the Ironworks heartland. At Soosainmaree, a small but well-armed navy makes Ironworks slave-hunter boats disappear and Lakehead privateers attack ore shipments between Twin City and Steel City.
  The Sleeping Giant is not yet ready for open war. Its strength grows daily as Natural One tribes and northern peoples join the cause, but a premature strike would invite the full weight of the Ironworks military. Mackenzie's strategy is patience: build alliances, stockpile resources, control the waters, and wait for the moment when the Giant can wake and the Ironworks cannot stop what follows. The Spire broadcasts hope across Homeland, and the Ironworks tries to pretend it does not exist.

History

The Sleeping Giant formed from the accumulated grievances of Homeland's Reclaimer population: Ironworks military incursions into the north, the enslavement of their people, and the Tohr plague that Monty Mackenzie blamed squarely on the southern enemy. Mackenzie built the movement from Lakehead, recruiting across Homeland's scattered settlements and establishing coordination nodes in Tohr and Soosainmaree. The Castle in Tohr became the financial nerve center while the Spire provided communications reach across the entire region. The Giant grew slowly and deliberately, avoiding the kind of overt action that would provoke a full Ironworks military response before the alliance was strong enough to survive one.
Type
Revolutionary Alliance
Region
Homeland (HQ: Lakehead)
Leadership
Monty Mackenzie
Status
Active (Ironworks era)

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