Twelve Winds

The Twelve Winds compound dominates the southern reaches of the Iron Gardens, a sprawling complex of old industrial warehouses and factories crowned by twelve towering scaffolds. Each scaffold supports a massive windmill that churns against the ocean breeze, driving turbines at the heart of the facility. Together, they generate more electricity than any other site in Old York.
  Beyond power generation, the complex houses a water desalinization plant and a converted fuel processing station that mass-produces bio-diesel for the waterfront boat fleet. The Dons have expanded operations to include water purification facilities and basic breweries.
 

Defenses


  The Twelve Winds sits on long, flat rooftops just above the waterline, with only a handful of dry approaches. A massive highway interchange serves as the primary access point, bristling with guard towers and gun nests. The surrounding buildings have been systematically shelled out, creating open fields of fire in every direction. It is the most heavily fortified territory in the Iron Gardens.
 

The Power Monopoly


  Control of the Twelve Winds makes the Dons essential to every faction in Old York. The ability to plunge entire regions into darkness on a whim is leverage no gang can ignore. When senior Dons once attempted to extort tribute by threatening to cut power, the major gangs sent armed representatives to retaliate. They found three senior Dons already hanged and a new leader installed, backed by enforcers from Hell's Gate. A treaty was signed at the Blues Note Bar guaranteeing continued power supply in exchange for mutual protection from outside threats.
Type
Industrial Power Complex
Region
Iron Gardens (south), Old York
Controller
The Dons
Output
Electricity, desalinated water, bio-diesel
Status
Operational and expanding

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