The Tremors

The Tremors are a Brokelands gang-for-hire specializing in explosives, incendiary devices, and improvised ordinance. Named for the ground-shaking aftereffects of their operations, they compensate for small numbers with devastating firepower and a monopoly on advanced munitions expertise. Their territory consists of partially submerged basement bunkers in the Brokelands, rigged with trip lines, chemical explosives, and propelled ordinance that deter any invader foolish enough to enter uninvited.
  At the heart of the organization is Ember, head researcher and munitions manufacturer. She is credited with designing the portable rocket-propelled grenade and reclaiming the lost napalm formula, achievements that make her both the gang's greatest asset and its most guarded commodity. Her personal bodyguard Simmons ensures she is never unaccompanied in the field. All Tremors members keep their hair trimmed short and wear reinforced leather gear built for fire resistance; burn scars from regular handling of flammable substances are common marks of the trade.
  Business is conducted beneath the shadow of Throg's End bridge, where most gangs prefer to deal with the Tremors rather than risk entering their rigged territory. The gang's primary conflict is with the MPYRE Dogs, whose ABC Shipyard they bombard regularly with rockets and mortars from across the river. The Dogs have mounted retaliatory counter-attacks into the Brokelands, but the Tremors' defensive preparations make their bunkers costly targets. The ground shakes and the ruins burn in their wake, and that reputation keeps the contracts flowing.
Type
Gang / Munitions Specialists
Base
Basement bunkers, Brokelands
Key Figure
Ember (head researcher)
Specialty
Explosives, incendiaries, improvised ordinance
Rival
MPYRE Dogs
Leader
Ember
Region
Brokelands

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