Grasslands of the Cad Nation

North of Star City, the Grasslands stretch like a green and yellow sea, the tall stalks bending in waves when the wind picks up. It looks almost peaceful from a distance. It is one of the deadliest locations in Lone Star.
  The Cad Nation controls this territory, a confederation of Natural One tribes unified under Mother Chenoa Adaes. She brought the tribes together at a meeting in Seasons Seat. When one tribe refused to attend, she eradicated them entirely. The remaining tribes now exist as a single unit under her iron rule, though murmurs of fragmentation persist and would likely become screams if she were to die.
  More fertile than most of Lone Star, the Grasslands hold a vast lake at their heart and support deer, turkeys, and quail in abundance. The Cad Nation farms cleared areas and cultivates crops that the desert settlements to the south can only envy. A trading post on the border offers furs, meat, and agricultural products in exchange for useful items such as knives and hatchets.
  The beauty of the land conceals what hides beneath the stalks. Hunters, the stealthy undead that can take down a person before they know they are being pursued, lurk in the tall grass. Escaped Aggieland experiments roam the periphery, preying on the surrounding wildlife. Western raiders sometimes set up camp in the area. And the Cad Nation themselves kill uninvited trespassers without hesitation or ceremony. Never venture into the Grasslands without their permission.

Geography

The Grasslands are a massive expanse of tall grass and sparse trees north of Star City, resembling a green and yellow sea when the wind bends the stalks. More fertile than most of Lone Star, the region holds a vast lake at its heart that serves as an oasis for travelers and the Cad Nation alike. Cleared areas support farming and crop cultivation, and wildlife including deer, turkeys, and quail are abundant. The terrain offers excellent concealment for threats both living and undead, making the beautiful landscape one of the most dangerous stretches of open ground in the region.

History

The Grasslands were once home to separate, warring Natural One tribes that spent as much energy fighting each other as they did fighting the dead. Mother Chenoa Adaes changed that. She called a meeting at Seasons Seat, neutral ground between Star City and Sky Temple, and invited every tribe to attend. One refused. She destroyed them, root and branch, and the remaining tribes understood the terms. The Cad Nation was born from that meeting, unified under a leader who wielded diplomacy and extermination with equal facility.
  Some say Chenoa learned survival skills from the same Grasslands that now serve as her stronghold. Others note that Earl Woodham of Seasons Seat trained in these very lands before founding his survival school. The Grasslands have always tested those who enter them. The Cad Nation is what happened when someone finally passed the test and refused to leave.
Type
Wilderness region
Region
Northern Lone Star
Controlled By
Cad Nation (Natural One confederation)
Leader
Mother Chenoa Adaes
Hazards
Hunters (stealthy undead), escaped Aggieland creatures, hostile trespass policy

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