Quinn
Quinn grew up in the Iron Works as the child of two Vegasian slavers, traveling the route between the Works and the Ayesea with human cargo in chains. The work disgusted Quinn on a sensory level, though not a moral one. When the Lascarian assassin Nox passed through, living a life of travel, good pay, and lethal skill, Quinn saw a way out of the stinking holds and asked to be trained.
The two became a team. Quinn worked the social angles, blending into dive bars and gathering names, while Nox followed up with targeted killings. When war erupted between the Iron Works and the Trade Union, Nox introduced Quinn to the Full Dead strategist E. Koch, who assigned Quinn a new mission: infiltrate the Uprising and identify its leadership.
Quinn delivered. Working from within the resistance, Quinn uncovered the plan to seize the Iron Harbor and identified key figures including Captain Vincent Douglas, Armistice, and the Rusty Lanterns. Other names were gathered as well, though the trauma of what followed would scatter them from memory. The Uprising found Quinn, captured Quinn, and stabbed Quinn repeatedly. Quinn never gave up the intelligence, not out of loyalty or courage, but because the thought of what Nox and Koch would do was worse than any blade the resistance could produce. That fear held even in death, following Quinn into the Mortis Amaranthine where the Uprising's operatives attempted to pry loose what the living Quinn had refused to surrender.
The two became a team. Quinn worked the social angles, blending into dive bars and gathering names, while Nox followed up with targeted killings. When war erupted between the Iron Works and the Trade Union, Nox introduced Quinn to the Full Dead strategist E. Koch, who assigned Quinn a new mission: infiltrate the Uprising and identify its leadership.
Quinn delivered. Working from within the resistance, Quinn uncovered the plan to seize the Iron Harbor and identified key figures including Captain Vincent Douglas, Armistice, and the Rusty Lanterns. Other names were gathered as well, though the trauma of what followed would scatter them from memory. The Uprising found Quinn, captured Quinn, and stabbed Quinn repeatedly. Quinn never gave up the intelligence, not out of loyalty or courage, but because the thought of what Nox and Koch would do was worse than any blade the resistance could produce. That fear held even in death, following Quinn into the Mortis Amaranthine where the Uprising's operatives attempted to pry loose what the living Quinn had refused to surrender.
Children
